
Type 'svcheats 1' and restart. Half-Life - Counter-Strike - Condition Zero Cheat Codes:-Update by: Wayne Ho Submitted by: pedro During gameplay, press to drop the console menu. Released for Windows in 2004, the game features online and offline modes, as well. It was the original follow-up to the infamously popular game Counter-Strike that struck a chord with fans everywhere. Counter-Strike: Condition Zero is the first-person shooter game made by Ritual Entertainment, Valve, Sierra Entertainment, and many other studios.
Contact Counter Strike Condition Zero on Messenger. Common Name - name for quick-switching - speed when holding the weapon Scout - weapon_scout - 234 upsCounter Strike Condition Zero. More cheats, codes, tips and tricks for Counter-Strike: Condition Zero are on this page. This will guarantee you almost all your shots will end up in a 'headshot'. Just simply type the code 'cldynamiccrosshair 99999' or anything higher. What it does is to give you almost every shot a 'headshot'.
With help from Yalter, I found that the string is located in valve_english.txt in “valve/resource”. One thing that is super annoying is the “Game Saved” being in the center of the screen. Found a quick CLD (changelevel delay) that saves time between cz_brecon04 and cz_brecon05. Found a grenade boost that skips a majority of cz_brecon04. Names are included for quick switching binds, not sure if that works in CZ-DS but its there."weapon_fiberobticcamera" : "Fiber Optic Camera""weapon_radiocontrolledbomb" : "Radio Controlled Bomb"
Though, it might trigger the animation for it breaking, but it will still block the player’s path. Figured out the second plant/branch on the cz_downed2 can be triggered (destroyed) by a grenade if it explodes on your side (the players side) of the map.– Meaning, if it goes past the branch and explodes, it won’t break it. Otherwise, you have to walk towards them for them to open. Now, I’ve confirmed that hitting the seam between the doors causes them to open for some reason. If you shoot at the center of the large doors on cz_brecon05 (where a bunch of enemies come out of), it will cause the doors to open right away.– I had this occur on multiple attempts, but I never knew the cause. Figured out some faster movement strats in general on Building Recon.
Because of that, it is possible to attempt a CLD. In cz_downed3, it is possible to use an enemy to block the door from closing in the room where you get gassed. It simply requires you to conserve as much armor as possible between cz_downed2 and the first half of cz_downed3.
It can be ended by landing on a ladder (or jumpbug, but I haven’t attempted to yet). It would only be used for segmented. On cz_hr02, it is possible to do an effective grenade boost. As far as I can tell, I do not see any possible way to do CLDs for any of the maps. I checked all the changelevel triggers in Rise Hard.
On cz_hr06, found a much better nade placement for the nade boost. The entire map is vertical and could be skipped if some kind of super nade boost was possible (or some other way of gaining a huge amount of height). I am still playing with the best use of nade boosts in cz_hr04. I also pick up a smoke grenade that it used for breaking the gun turrets on cz_hr03.
Sometimes, I can doubleduck. They have different configurations and I haven’t found the best way to get over/around them. An example is navigating all the cubicles in Rise Hard. There are going to be many improvements in terms of movement on these routes that will need to be figured out. All the things I’ve been doing are preliminary routing.
I go directly from the area where the guy is at the top of the church with the turret to the area right before the changelevel trigger where you need to jump on the boxes and jump over the closed door.Edit: Finally watched the video. Good backup at least.I skip that entire area using the nade boost I found. Only when we have to, I guess).For your RTA at the tank fight, you can go up the fallen pole and jump on top of the wall over to the LAW. I don’t know how useful it will be on a segmented run (because, in most cases, I’m assuming we are not shooting enemies. I expect that to take time too.Has anyone made an alias that would press the use key and shoot, and when you release the button, it also releases firing and the use key?I want to test to see if this is an effective way to get perfect aim. :-/ Plus optimizing movement to use wallstrafing.
That proves to be quite useful. I never thought of getting that ‘hidden’ LAW. I need to get to voice lessons. I’ll comment more in a bit.
Counter Strike Condition Zero Cfg How To Manipulate Them
Can you think of a place that tool buffering (what you did with the blowtorch) is useful? The only thing I can think of is an alternate to doing jumpbug (which I haven’t attempt yet). Definitely a segmented strat. I like how to manipulate them.

I actually did that in the last mission in my current run up there. It will make for a fantastic speedrun. I also agree that, in almost every mission, we should make an effort to kill ourselves while the mission is “successful”.
If you want to be added to the group, send me your Skype name or add me, transgenic86. It works much better for bouncing around ideas. I’m making a group on Skype for discussing/working on this run in a more ‘live’ fashion. I’m really close to beating the IL table’s total time. The last RTA run I did was 1:06:34. The total time is 1:04:00.
In cz_turncrank3, I use the exploding enemy to boost me over the wall into the area with the M60. The other to simply ignore some triggers and enemies. One to skip the briefcase sequence.
In Alamo, you can do a CLD into cz_alamo2 to skip some enemy spawn triggers and the exploding barrels. In my RTA, I will be killing him from the first point I’ve found easiest to shoot him. However, damage and accuracy is vastly reduced when doing so. The guy you need to kill is spawned, and you are able to hit him through the wall.
I haven’t found a use for it yet. In cz_alamo2, it is possible to jump up to the edges of the map and on pretty much any wall you see. I will now make sure to kill them in my RTA runs. Specifically, the enemies that spawn in the windows. In cz_alamo2, enemies that are in the area right before the final area are able to shoot and distract the helicopter.
